City menu: Grid Angle

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Usually, CC3’s grid is aligned horizontally and vertically. CD2 adds the option to angle the grid to make it easy to draw buildings parallel to roads when snap is on.

Only pre-defined angular grids may be aligned. All CD2 maps include angular grids. You can add angular grids to any map.

To angle the grid.

The prompt reads "Angle or select entity:" Select a point. If the point is on an entity, CD2 will snap to it. Alternatively, you type an angle you want to align the grid to and the command finishes.

The prompt reads "bearing to".

Select a second point. If the point is on an entity, CD2 will snap to it.

The grid is now aligned. If you try to align a non-angular grid, a message box says

"The currently selected grid is not an angular grid"

An example

The most common use for this command is to make the grid lie parallel to a road, then draw houses along the road.

Right click on the Grid button, choose an angled grid.

Select Grid Angle, select two points on a straight road.

The grid now runs parallel to the road.

Select Options > Align Grid. This moves the grid so that a grid point aligns with a selected point. This way you can move the grid so that the fronts of your houses are the correct distance from the street. Select a point (of ten on the center of the street.

Set Grid and Snap on from the button bar. Select the House command. Draw a house along the edge of the road.

Text Equivalent: GRIDANG

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