We are very happy to release another great Annual issue by Pär Lindström. Originally designed for the adventure collection Mythos Expeditions by Pelgrane Press, the style came out too beautiful to not make it into an Annual issue. The style lets you depict the itinerary and visited locations for modern journeys or expeditions as would be found in many modern horror or pulp adventures.
Quick and easy to use the Modern Journeys style lets you whip up a gorgeously illustrated maps in minutes. Choose from 150 Symbols to depict your locations, show the travel routes and identify the mode of transportation used.
As a subscriber you can download the September Annual issue from your registration page. If you haven’t subscribed to the Annual 2014, you can do so here.
The January issue of the Annual 2013, entitled “Investigation Props”, is now available. Be it your classic Cthulhu campaign set in 1920s and 30s, games set in even more recent times like Night’s Black Agents and Delta Green, or sci-fi settings like Ashen Stars – the January issue contains the tools to create handouts, charts and other props for any of these.
You can subscribe to the Annual 2013 here.
The December issue of the Annual 2011 is now available. It contains a companion style to April’s “1930s Floorplans”, reproducing the city maps of 1930s Baedeker travel guides. These make perfect handouts for period horror or pulp games.
Despite this being the December issue, the 2011 Annual is not quite done yet. As we released the June issue as a free download, we’ll be adding one more issue later this month.
Forum member Nicholas Hopkins created an atmospheric floorplan for a Call of Cthulhu game. Download the PDF.
I saw a couple of floorplans in some older mission sourcebooks for Call of Cthulhu and wanted to emulate it as much as possible. I am doing a 1920′s campaign so I wanted it to look a little old fashioned, hence the black and white. It is based on the lighted dungeon template so that the shadows fall the right direction and it gives the rooms a little more texture as there are small, subtle shadows towards the corners of the rooms.
I used the Sepia setting under the RGB Matrix effect and it worked very nicely. Because I didn’t want a background of solid black (never seems to print well) I put in a couple of light sources outside the walls to light things slightly and cast some shadows off the corners of the building. There was some odd effects with the light sources associated with doors and windows so I just made a new sheet called Window Block, made sure that things on it blocked the light sources and was below the Wall sheet so it would disappear, and drew a simple line across the openings. Took care of things nicely. The symbols are a mixture of DD3 symbols and SS3 Modern symbols. They all came out nice looking with the effects turned on.
We’ve released the April issue of the current Annual. The included floorplan style is inspired by the maps in vintage (1930s) Baedeker travel guides – just perfect for your pulp or horror games .
National Gallery Berlin done in CC3