Joe Sweeney, the avid mapper behind the Battle Maps Tiles from the 2010 Annual, is working on a new sci-fi battle map tiles pack. We will be making this available through the Annual later in the year. The set he is building already contains well over 100 new textures and scores of signage overlays for floors: access zones, radiation danger, chemical areas, shuttle landing zones, overhead automated cranes, etc.
Before he completes all the graphics work and begins developing the battle map tiles, Joe would like to know what sort of signage you’d like to see. How about a “no aliens” floor zone sign? Or perhaps “white, red, green zone” signs for those Paranoia games? Get creative. Get practical. Think of all the signs (and textures) you would love to see in your next sci-fi mapping project and email your ideas to email@example.com or post them in the comments below.
While creating an example pdf for the February Annual issue, I accidentally printed it in grayscale. I thought the result has quite a charm of its own:
The February issue of the Annual 2012 elaborates on a style introduced in Cosmographer 3: The satellite view overland map. This large-scale, straight overhead style evokes the view a satellite might have on the landscape below. Seamlessly-tiling textures are smoothed together through sheet effects to create the image of an unbroken, natural landscape.
The source for the textures is taken from public domain images made available by NASA through their Visible Earth website. The texture are carefully crafted from these originals and made into CC3 bitmap fill styles.
While it served as an inspiration, Cosmographer 3 is not required to make full use of this style. See the Annual 2012 site for more information on this style.
Check out this large-scale (A2) example map created in the Annual Overland Satellite style.
The February issue is available for subscribers now!
We’ve started into 2012 with our new Annual subscription and a combined map pack for creating dungeons on the table. “Combined” because it contains the tools for doing it either as a “flat” 2d version or – if you are into building your own paper models – as a 3D model.
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The November Annual issue was released on Tuesday, providing a detailed floorplan and street map of Moe’s Dive, a generic seedy bar to use in your adventures. It also contains a combined City Designer 3/Dungeon Designer 3 template for those close-up street battle maps.
We’ve just released the October Annual for subscribers to download: A beautiful map style inspired by classic fiction treasure maps. It allows users to easily create handouts for their game and set their players on the trail of that elusive treasure hoard.
Due to after-GenCon demands and vacation times, we didn’t get around to posting about the September Annual when it was released. Here is sneak peek at the military operations type maps that can be created with its included style.
Inspired by the Geomorphic dungeons of Dave’s Mapper and the idea of vertical dungeon maps by Stonewerk on his blog, I created a set of geomorphic dungeon tiles for the August Annual complete with the style and tools to draw your own.
EDIT: The style was inspired by the images posted on the ProFantasy Community Forum, which I mistakenly thought came from Stonewerk’s Blog. The proper source is Dyson Logos’s blog “A Character for Every Game“. Sorry for the mistake and thanks for the great inspiration!
Dioramas Pro is one of the more rarely used add-ons of CC3 – rather undeservedly though in my opinion. With a little care and patience it can create some spectacular setups for your gaming table.
This month’s Annual provides an example of what can be done with Dioramas, plus the tools and templates to create more paper models. So, break out those hobby knifes and glue bottles and start modeling…
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