The Annual 2012 is our fastest selling annual since we started producing Annuals in 2007. We’ve had amazing user maps created and proudly displayed on our forum. Why? Well, I think the maps and comments speak for themselves. Here are my favourite styles for this year.
Herwin Wielink‘s overland style was the single most popular style every created for the Annual, measured by the amount of maps shown on the forums. So popular in fact, that we published an extension of the style with more symbols and textures. Use Elothan said here “It is a dream to work with i must say, I originally got it for the isometric dungeons, but this style is good at it is almost worth the price of the annual alone”
Herwin also created another of my favourites – his isometric dungeon style is just extremely clever and beautiful. I used a map created in this style for my annual mammoth D&D session.
The user map in Herwin’s Overland style was done by Modric, and the isometric dungeon here by forum member Tommek, who even commissioned custom symbols for his map from another artist. There are other amazing maps in this style.
On top of this we have the 13th Age style – a look I didn’t think even Ralf could reproduce, but he surely did, and Clercon here shows us how to use it.
And these are just three of the many styles available from the 2012 Annual.
We’ve just released the final issue of the Annual 2012, and a fine one it is! Pär Lindström – creator of our popular Fantasy Worlds style – has created a beautiful mapping style for regional maps.
We’ll be releasing information on next year’s Annual soon!
As you might have noticed I really like to make city maps. I don’t know why but I just love to see how a blank paper slowly turns into crawling streets and vast parks. It makes my imagination really spin.
Most of my city maps I make in the program City designer 3 (CD3) from profantasy. It is a great program with a huge toolbox you can use to make the creation of your cities a much smoother experience. To make the maps more unique I also like to edit them a bit in Photoshop afterwards.
When I bought CD3 my first impression of the program however was quite different. You can easily describe it in one word, overwhelmed. Just the sheer number of tools and objects made me fear for my mental health. The first time I started the program I think I just closed it immediately.
So how did I go from there to where I am now? Well the answer can actually be divided in three parts. First of all practice. I started out quite small with a little village and first after a couple of small practice maps I went for the bigger cities or towns. Secondly I looked up some tutorials, especially Gandwarfs tutorials over at the cartographer’s guild where extremely helpful. Thirdly there was a black and white city style released in the 2010 annual from Profantasy.
So what was so great with the black and white city style? First of all you get a very nice tutorial in every edition of the Annual, this makes it very easy to learn a new style, you can just follow the steps described. For me this meant a lot when it came to learning CD3, because I could in this way quickly pick up the different tools to use.
Secondly the amount of objects decreased quite a lot in the black and white city style compared to the coloured styles that were included in the actual program. This might sound a bit odd but the good thing here was that suddenly the program didn’t feel as overwhelming as before. When the choices in objects decreased, it kind of made it easier to grasp the program and find what you were looking for.
The map included in this post is a map that I made while trying to learn CD3. It was one of my first experiments to make a really large city map. I especially experimented a lot with the random street tool in this one. The random street tool is really a great help when you quickly need to fill and area with many houses.
When I was done in CD3 I opened the file in Photoshop and added some cliffs on the northwest side of the city. I also draw my own arena object to add to the city, I really missed that object in the style. As a finishing touch I made the map sepia coloured and placed the map on a paper background.
Well after that I just continued doing city maps and slowly the interface started to make sense and nowadays I rather feel that the there are too few objects in the program then too many
Originally posted on mappingworlds.wordpress.com
The November issue of the Cartographer’s Annual 2012 is out now. In response to popular demand we’ve expanded upon Herwin Wielink’s extremely popular overland style (released in April), adding 150 new symbols, a dozen new bitmap fills and 30 drawing tools. To bring it all together there’s a 2 page guide listing the new material. Together with the original material from April this makes a 6-page guide to mapping with this wonderfully attractive style.
The new material integrates seamlessly into the existing style, and can be added to both new and existing maps.
The deadline for my December Annual style is closing in and luckily enough the style is slowly coming to a more or less finished state. A lot of things, small and big have changed since my last blog post about the style. The city icons have been remade and some of the terrain I’ve gone over a second time to make sure they are good enough.
One interesting thing I’ve learned from making this style is that the end result has a tendency to change a bit while you work. The Truscian peninsula map, that is the original map for this style, is a regional map that still is quite zoomed out. The finished style will be suited for a more zoomed in regional map. Not that you won’t be able to do the zoomed out version but I think that it is in the more zoomed in version that the style will really shine.
There are still some things left to do on the style, I might try to add in some more icons and I’m thinking of adding in one or two mountain ranges that you can use as the base while creating your mountains. Just to make it easier for you to make a quick map.
The map below is the latest test map of the style. I hope you like it.
Originally posted on mappingworlds.wordpress.com
We’ve decided to release six free issues of our Cartographer’s Annual to give non-subscribers a taste of what they are missing. Three of these issues were previously released free, the others – only subscribers have seen them to date.
You can download the installation here.
All ProFantasy customers who haven’t opted out will have received a voucher valid until the end of the month with a discount from any single Annual purchase. If you haven’t received yours, email us.
The style pack Sarah Wroot Overland gives you all the tools to create maps similar to the work of master illustrator and cartographer Sarah Wroot.
Mapping Guide: Sarah Wroot Style
The map pack “Battle Maps” contains several examples, templates and instructions on how to create your own miniatures map for your gaming table.
Mapping Guide: Battle Maps
The December special issue contains a tutorial pack on creating quick and easy geomorphic Battles Tiles, complete with video tutorials by Joseph Sweeney.
Watch Joseph Sweeney Online Tutorials on YouTube.
The style pack Overland Hex Maps gives you the winning entry of the 2010 user suggestions vote.
Mapping Guide: Hex Overland Maps
The style pack Jon Roberts’ Dungeons contains a new drawing style for dungeon floorplans and battlemaps.
Mapping Guide: Jon Roberts’ Dungeon
The symbol and texture pack High Space SciFi Tiles contains hundreds of new textures and symbol, accompanied by video tutorials by Joseph Sweeney.
Watch Joseph Sweeney Online Tutorials on YouTube.
We’ve got previews up for the two remaining Annual issues of 2012.
In November we have an extensions to the fan-favorite overland style by Herwin Wielink from April. Orcs, Elves and Dwarves get symbols for their cities, castles, etc, together with lots more symbols and textures to choose from. It basically doubles the resources included in the original style.
We close the Annual 2012 subscription in December with a new style by Pär Lindström. This one is specifically designed for creating regional campaign maps, ie smaller areas than your typical continental or world campaign map.
More images in the Annual gallery.
We’ve just released the October issue of the Cartographer’s Annual 2012. It contains a huge amount of gorgeous bitmap artwork which focuses on alien starships and landscapes. It was created by Storyweaver (Joseph Sweeney’s rpg company) in conjunction with their High Space setting.
This is the second part of the immense collection of bitmap art, the first part having been released in July. The October issue also integrates all the bitmap artwork and drawing tools into new template wizards based on Cosmographer 3′s Deckplan Bitmap A style.
The August issue of the Cartographer’s Annual 2012 has been released. It contains a 10-page introduction and tutorial to the Cut menu and its commands, a way to cut out and export a section of a larger map in CC3.
We’ve also added previews to the September and October issues to the Annual website. Check out the September issue and the Gallery page for some previews of the beautiful map included in Pelgrane Press’ upcoming rpg 13th Age (by Rob Heinsoo and Jonathan Tweet).
If you are a subscriber, you will notice that we’ve changed the way the download for the Annual works. For details, please check here for details.
I’ve subscribed to the Profantasy Annuals since the beginning and I must say that it has been a great investment. I’ve learned a lot from the included PDF’s that comes with the monthly style and most of the styles are really great. But then sometimes there is a month when you think “when will I ever use that style!”. But you should never say never, suddenly you might have use for a style you thought you’d never touch.
This happened to me when it comes to the 2010 Annual May edition, Abstract maps. When I received it I first thought it was a real waste of space on my hard drive. When would I ever use that, but that was before I went to London with my son.
When my son was eight I took him on a trip to London. They had just started to learn English in school and I thought that going to England would be a great way to motivate him to learn the language. Of course we could also have a great time visiting museums and interesting landmarks like Big Ben and the London eye.
As it turned out he got really hooked on the Underground. We don’t have one where we live and for a child it is fascinating to go on a train far below the surface. We ended up doing a lot of travelling with the underground and we even bought a London underground game that we’ve played while coming home again.
After returning to Sweden my son thought it was fun to play that he was travelling with the underground, pretending that different rooms in the house where stations. I suddenly remembered that I had a style for CC3 where you could make underground maps. Quickly I started the program and made a map for him where all rooms where stations and different lines went to different parts of the house. I even added some lines that continued out in the garden.
So you should never rule out a style, who knows in the end you might have a use for them all.
Republished from Mapping Worlds.