Joe has been so kind to create a video tutorial to go with this month’s Annual issue (High Space System Maps). Way to go, Joe!
We have just released the August issue of the Cartographer’s Annual 2013. Check out the easy-to-use sci fi style for creating stunning star system charts. The bitmap artwork has been created by Joseph Sweeney of Storyweaver and you can use the style to create charts matching his High Space game maps.
The July issue of the Cartographer’s Annual 2013 is now available. Check out Pär Lindström’s beautiful black & white overland style.
Here’s a little preview of the upcoming July annual by Pär Lindström. Check out his nice black and white style.
You can subscribe to the Cartographer’s Annual 2013 here.
We’ve just released the June issue of the Cartographer’s Annual 2013. Check out the Comic Book look of this vector overland style.
This style has been inspired by the artwork of illustrator James Stowe.
The May issue of the Cartographer’s Annual 2013 is now available. It contains a set of symbols to highlight actions, points of interest or reference material on your maps, as well as a series of tutorials on how to create more vector symbols yourself.
Here is last month’s example map, with some of the this month’s symbols highlighting a military campaign.
We have released the April issue of the Cartographer’s Annual 2013: The Midgard World overland style. Created in cooperation with Kobold Press and Jonathan Roberts, this style recreates the maps published in the Midgard fantasy campaign setting and the accompanying iPad atlas. You can now add your own regional maps for this setting, or recreate another world in the same mapping style.
Even better, the Midgard World style is compatible with the Jon Roberts overland style from the Annual Vol 5. They can be combined for a greatly enlarged variety of symbols and fill styles.
We’ve just released the March Annual issue: Flavio’s Myrr Overland style is now available as a download for the Annual subscribers.
His beautiful and unique overland style is based on intricate bitmap texture and shaded contours, as you can see from this sample:
You can subscribe to the current Annual here.
To get more ideas for maps to do I’ve decided to make a fantasy adventure. First of all I need a campaign map of the area where the actual adventure will take place, with that one in place it will be easier to plan the other maps I need to draw.
To make the map I decided to use the style I made for the December issue of the Annuals from Profantasy. The style was made for creating campaign maps for smaller areas, so it will fit very well for this map.
The adventure will take place in the country Armadien, close to a city called Vadsbro (Littlebridge in my Armadien map). Vadsbro is situated close to the Armadien border, next to the Traal infected Skymningsskogen (dusk forest) and the Traal mountains, so there will be a lot of forest in the map.
As soon as I started on the map I realized that I had to improvise a bit with the style. The main feature in the map, except for all the forest, is the river that split up in two rivers closer to the mountains. The rivers in the style aren’t really suited for depicting a main river in this scale, so I decide to use the ocean texture for the rivers. In this way the river will look more like the dominating natural feature in the area.
The river tool however comes in handy to show smaller rivers connecting into the main branches, but I had to change the colour of the rivers to blend in more with the main rivers. When I created the style, which is based on my Truscian map, I wanted the rivers in a darker colour and the ocean in a lighter one. That works very well if you do a more zoomed out map. But if you zoom in closer to an area for a map, and you suddenly want to use the ocean textures as rivers, the colour for the river tools don’t really blend in. So I decided to change them.
It is actually quite funny how a style you’ve created yourself, suddenly needs to be trimmed when you start working with it. But I think you can say that for all styles. At least I always trim the styles so they’ll fit into my way of working.
Now that the map is done it will be easier to decide what more maps I need to do. You can say that I’m making my adventure from the maps, the story I have so far will probably change a bit with every map I make. But that is the fun part of mapping, to weave a story around your maps instead of making maps from your story.
Originally posted on mappingworlds.wordpress.com
The January issue of the Annual 2013, entitled “Investigation Props”, is now available. Be it your classic Cthulhu campaign set in 1920s and 30s, games set in even more recent times like Night’s Black Agents and Delta Green, or sci-fi settings like Ashen Stars – the January issue contains the tools to create handouts, charts and other props for any of these.
You can subscribe to the Annual 2013 here.