As we wanted to be as impartial as possible, we’ve asked fantasy cartographer Mike Schley to be the judge for our January competition. He took his job very seriously and came back to us with the following results:
First, I would like to thank Profantasy for inviting me to serve as judge for this mapping challenge. When approached by Simon to decide the results of this competition I jumped at the chance. Then, upon seeing the work, I realized how difficult the task would be. Assessing each entry in a logical manner and narrowing the field to two pieces would require making tough choices on the narrowest of margins.
My methodology for examining the submissions came directly from my own cartographic practice and relied on the three criteria by which I judge my own work. These measures include aesthetic appeal/creativity, visual readability, and usefulness of the information provided. Given the straightforward parameters set down for the competition, “create a map of an island, less than three miles wide” scoring the entries by these criteria made for a process that, though difficult, was fairly straightforward and analytical.
So without further delay, the winner is… entry #17 Cloister Island, followed closely by the runner up, entry #15 Smugglers’ Island.
Of all the submissions, I felt that the Cloister Island map functioned best as both a visual information system and an inspiring illustration of its setting. Even though the cartographer left off a compass rose and scale bar, the overall work felt the most coherent and provided numerous levels of information. Like an onion, the island and story revealed themselves in layers, giving the reader an opportunity to explore deeper and deeper into an immersive world. On top of this, I’m a sucker for hand drawn isometric maps.
Choosing a runner up was probably the hardest part of the job since there were a number of maps that I felt had quite a lot going for them. I selected Smugglers’ Island mainly because it’s design and presentation of information felt more unified than the other entries. The visual details work well together and the cartographer’s choice of font, embellishments, and patterning add up to a striking, if somewhat cluttered, image.
Finally, I would like to thank everyone that contributed work to the competition and encourage them to keep at it. Designing worlds is something dear to my heart and it was a joy to see so many thoughtful approaches to the assignment.
So the winner of the competition and the new holder a full ProFantasy Patron License is xianpryde. Congratulations!
The runner-up, dfahr, receives a ProFantasy store voucher worth $100. Also congratulations.
And thanks to everybody for their submissions. Your work was all wonderful!
These are the entries for the January competition. Scroll down below the gallery for the detail images.
#1 Cinnamon Island
#2 Drakken Isle
#3 Skull Island
#4 Isle of Breva
#5 Fort of the Frost Duke
#6 Hobb Island
#7 Gulguthee Island
#8 Sci-Fi Island
#9 The Island of Belmore
#10 Harper Island
#11 Chan Turix
#12 Fulger Island
#15 Smugglers’ Island
#16 Last Hope’s Landing
#17 Cloister Island
#18 The Islands of Sorrenport
#19 Timecorps: Project Deadalus
#20 Hujan Island
#21 The Isle of Quelivos
Interested in the history of cartography and the quest of mapping the earth’s globe on a flat piece of paper? Want your imaginary world to have a touch of realism or believability? Than the March Annual issue is for you. Check out more than a dozen new templates, showing different map projections, and instructions on how to convert these into your favorite mapping style.
If you are an Annual subscriber, log into your registration page to download it. If not, you can subscribe to the Cartographer’s Annual 2014 here.
Dear Cartographers, welcome to the February newsletter!
- Check out The January collection of community maps, again including great artwork from our users.
- Download the Symbol Creation Guide for Character Artist 3. It provides a detailed tutorial on how to create and import your own bitmap symbols to use in CA3.
In February last year, Mark Fulford and I flew to Phoenix to meet CAD guru Mike Riddle and expert programmer and ProFantasy mainstay Peter Olsson. Serendipitously, cartography Mike Schley lives in Phoenix, so we agreed to meet.
By this stage Mike Schley was developing an overland map style for use in the forthcoming CC3+, but as a result of our conversation we also agreed that he would create an entirely new symbol set, too. It’s an unashemedly fantasy-oriented dungeon-bashing style, with the complete set of symbols you get with DD3 and Fantasy Floorplans.
We’ve kept this one under our hat, but we are now ready to announce, The Dungeons of Schley!
We’ve still got to do some work perfecting the effects to make it look just right, but here are some sneak peaks:
Click on the main dungeon map and symbol selection for a higher res version.
As many symbols as Character Artist 3 contains or how many we may add in the future, the incredible variety of role-playing games, settings and campaigns means there will always be need and room for more.
The obvious – but not always simple – solution to needed symbols is to create them yourselves, either by drawing them from scratch or adapting existing artwork to your own requirements. Because the Character Artist 3 catalogs and symbols have a pretty specific setup, we are offering this guide to their creation. It takes you through the steps of adjusting existing png artwork for use in CA3 and importing it as a symbol.
Download CA3 Symbol Creation Guide mini-installer (contains pdf and support files)
Download CA3 Symbol Creation Guide pdf
It’s time for the monthly parade of user maps posted to the ProFantasy forum – again we have some lovely work to show off, thanks to the community!
As described elsewhere, TolrendorDM finished off his 2013 Annual Challenge with this map of the “Barrens of Gorak” in the 1930′s travel guide style.
Continue reading »
We love getting customer feedback but nothing is as satisfying as when happy CC3 users send us the maps that have been important to their gaming. Like Nick P. does with these words:
“Hi! I love CC3 so much! I spent a long time making the attached map. It’s no masterpiece, but I’m proud! I had to do the text in Photoshop to make it bendy, but just wanted to drop a line to let you know I love your product – it has helped bring my latest campaign to life.”
He can certainly be proud. I love the whimsical detail of the map and the great care all the symbols have been placed with.
And I was happy to to provide a little tech support too: Curved text can be done in CC3 with the “Text along a curve” command (found in the Draw menu or by right-clicking the text button).
Thanks for map and the kind words, Nick!
The February issue of the Cartographer’s Annual 2014 has been available since Saturday (log in to your registration page if you are a subscriber). It contains pre-assembled paper figures to use in your games. Created with the new Charcater Artist 3 add-on, a selection of generic heroes is opposed by a wealth of stock monsters. Character Artist 3 is not necessary to enjoy this issue, but it also contains the CA3 source files so you can quickly create more variations if you do.
You can subscribe to the Cartographer’s Annual 2014 here.
In January last year I had the somewhat crazy idea of setting myself a target, which I named The Cartographer’s Annual Challenge. With each month’s issue of the 2013 subscription-based CC3 add-on I would produce a map, with the only real constraint being that the content had to relevant in some way to my home-brew D&D® world/campaign, which I call Tolrendor. Twelve months on, I am very pleased to have achieved this: you can see the results here.
The motivation for starting this Challenge was simple. I have been a subscriber to the Cartographer’s Annual since its inception in 2007, and although I realise that for readers of this blog I’m mostly preaching to the converted, I can’t recommend it highly enough. I’ve had CC3 for many years, but the reality is that it was only after the beginning of the Annuals, with their informative mapping guides and well-constructed style packs, that I really started to achieve map-making that I was proud of.
But here’s the thing! The actual number of Annual issues that I truly used was extremely low. Oh, I had my favourites, including the original hex mapping style from July 2010 (shown on the right), the Jon Roberts trio of styles, and the recent Pär Lindström regional style, but normally I simply enjoyed viewing the example images and reading the mapping guides. The Annual Challenge was deliberately designed to break that trend.
At times this content constraint turned into quite a challenge! The very first January issue was a style pack called ‘Investigation Props’, designed for modern/Cthulhu detective style games. How was I to use that for a fantasy setting? I had to rack my brain quite hard, but eventually came up with the idea of producing a handout as a pre-session recap. This proved quite timely, as my PCs were in the middle of a town-based adventure, and needed to remember the relationships between the important NPCs.
My favourite map of the whole Challenge also originated from an issue where I struggled for inspiration. The August issue was designed to depict science-fiction star systems. Beautiful example maps, but not fantasy. Then I remembered the old AD&D Spelljammer setting, one of my favourite alternate settings. After a quick rummage, I also unearthed a notebook of ancient (well 30 years old…) notes documenting the Tolrendor ‘Crystal Sphere’. So I used the basic style with its orbit drawing tools and planet symbols, but with a parchment background and some Spelljammer ships (added in Photoshop) to give a ‘fantasy space’ feel.
There was a definite motivation behind the decision that each map had to be related to my D&D setting. I don’t get nearly enough mapping time as it is, so if I was going to spend the time on the Challenge, it made sense to create maps that would be used in my campaign.
This has been great fun, resulting in maps like this overland one, detailing an area of my world that had always been sketchy before (utilising the beautiful ‘DeRust’ symbols from the September issue), or this dungeon map for a new D&D® Next campaign (although it might be 13th Age now, but that’s another story…) using the black and white style from the October issue.
There was only one map, using the June issue, that broke these self-imposed rules, and that was simply because the style just cried out for it. My son has been drawing his own world, and when I showed him the example maps for this issue, he definitely wanted a ‘Scaryland’ version. This seemed a reasonable request, so I went with it. Besides, maybe one fine day explorers will find this ‘lost continent’ on the other side of Tolrendor.
The one thing I didn’t always (often didn’t…) achieve was my target of finishing each map within the same month that the issue was released. I managed quite well for the first four or five months, but the rest were done in ‘catch-up’ bursts throughout the rest of the year. It’s something I’ll have to try a bit harder on in 2014…
Yes, that’s right, I’ve decided to repeat the Cartographer’s Annual Challenge in 2014. I’ve really enjoyed setting myself targets for mapping and having to find some inspiration for each issue last year. My CC3 skills have improved out of sight, and my campaign has benefited greatly, so why not? My January effort is now finished, so I’m on the way.
So if you’re a Cartographer’s Annual subscriber, why don’t you join me in the Challenge … let’s all get mapping and sharing!
Article by Andrew Collett (TolrendorDM on the ProFantasy community forum)