Here’s an update with three more videos in the series.
Overall these first 5 parts cover creating your own symbols and catalog for old-school mapping, which of course is helpful for any project where you need your own custom symbols.
I continue my series of battle maps for our Deadlands Reloaded campaign with this A1 map of a longhouse set on a snowy clearing.
Click on the image above to download the full size pdf.
It saw action last Friday, when the player characters stood side by side with the Klickitat tribe to defend the longhouse against a wolfling attack. It was an exciting battle!
Forum member Gonzalo (pool7) has some spare ProFantasy products that he is generously giving away to the community. Post in this thread on the forum to get a chance to win a Symbol Set 1, an Annual Vol 4 or Vol 5 or a Tome of Ultimate Mapping.
13 Mann Verlag, the publishers of the German version of Traveller, have produced a gorgeous map for the classic campaign sector the Spinward Marches – all done in Cosmographer 3.
It contains much more information than previous maps, including trade codes and information on population density and industrial capacity. Printed in full color, on laminated paper, at a size of 96cm by 68cm (about 38″ by 26.5″), it is a stunning piece of art. The map is completely in English, set up for international appeal.
And did you know? In Cosmographer 3 you can import the data of ANY official Traveller sector and build a sector map in seconds. That was the basis on which 13 Mann elaborated to create the new Spinward Marches map.
We’re a bit earlier this time around, so I don’t have a full month of user maps to round up. The tally is still very impressive, as well as the skill and imagination of our users.
Krom continued his series of Diorama buildings created from DD3 resources, with this beautiful village temple.
KenG drew this beautiful floor plan of some manor house stables, including artwork from DD3, the CSUAC and the Dundjinni forums. Continue reading »
Joe Sweeney has started a new series of mapping tutorials, this time on old school dungeon maps. As always, there’s tons of things about CC3 (and Dungeon Designer) you can learn from his videos!
So far two parts of the series have been released:
Mark Fulford and I formed ProFantasy Software back in 1993. At that time, Mark sold CAD systems (computers with pre-installed software) and I had just finished university. We are both keen gamers, and the idea of combining Mark’s knowledge of CAD with roleplaying to create campaign maps was attractive. The difficulty was finding a CAD program which was even vaguely close in price was the main problem. Enter Mike Riddle, creator of AutoCAD and later FastCAD and EasyCAD. He was willing to take a risk on us, allowing us to have a license to FastCAD at a price which enabled us to resell it to gamers, and only 200 or so licenses all told. We simply removed dimensioning, an essential feature for CAD designers, but not so important for gamers.
Over the years Mike has rewritten the software for his customers, but also taking into account our customers and ideas, improving the interface and functionality for both standard CAD users and cartographers. Next week, for the first time, Mark and I will be visiting Mike in person out in Phoenix, partly to come with new ideas for the next version, but mainly because we’ve never met despite long conversations and creative endeavours over nearly 20 years. One other person who worked with FastCAD is Peter Olsson, who then created most of the code for our add-ons and added buckets of functionality to the core program. Peter has worked in the ProFantasy offices and also with Mike in person, and he’ll be joining us.
It’s a long-delayed meeting, and I’m looking forward to it.
[STOP PRESS: Mike Schley, who has created a new overland style for CC3+ lives in Phoenix, and we'll be meeting him to discuss future cartography projects.]
Related Sites
The history of CAD and Mike’s company Evolution Computing