We loved his idea of creating a dungeon symbol set specifically for dwarves. The style works on its own, but can also be used as an extension to the Dungeons of Schley style from Symbol Set 4, as TJ has carefully crafted the symbols and textures to mesh with Mike Schley’s wonderful artwork, without sacrificing his own touch. 190 symbols, 29 textures and more than 50 new drawing tools allow your dig deep into the mountains and fortify your halls in fine dwarven style!
While we are feverishly working to get CC3+ out to you, here’s another example of Mike Schley‘s overland style that is included in that next version of Campaign Cartographer. We created the map in the process of testing , and while we won’t give a fixed release date, let’s just say we’re getting very close now.
The map is a redo of Lee Moyer‘s gorgeous map for Pelgrane Press’ and Fire Opal Media’s 13th Age game. You can download the original here. The map shows the Dragon Empire, the game’s broadly defined, high-magic fantasy setting of a powerful human empire beset by troubles on all sides.
We are very happy to release another great Annual issue by Pär Lindström. Originally designed for the adventure collection Mythos Expeditions by Pelgrane Press, the style came out too beautiful to not make it into an Annual issue. The style lets you depict the itinerary and visited locations for modern journeys or expeditions as would be found in many modern horror or pulp adventures.
Quick and easy to use the Modern Journeys style lets you whip up a gorgeously illustrated maps in minutes. Choose from 150 Symbols to depict your locations, show the travel routes and identify the mode of transportation used.
The bags are packed and we are ready to head out across the pond to Indianapolis. What for? GenCon of course, the best four days in gaming!
As always ProFantasy will be sharing the booth with Pelgrane Press. Like last year we are right at the front of the hall: Booth 101 across from Paizo and Pathfinder. Come find us there, to get the latest products and news. See you in Indy!
The August Annual is here and introduces a new resource and method for importing real-world data in CC3. Not relying on Fractal Terrains 3, we take public domain vector data from the Natural Earth project (in ESRI format for the initiated) and convert it to DXF files, which in turn can be imported into CC3.
This opens the door to easily include real-world coastlines, country and state borders, rivers and all sorts of other data in your CC3 map. You can just create your own beautiful map of earth or a specific country, or use it as a basis for alternate earths, possible futures and other deviations.
Italian boardgame company VentoNuovo Games has been publishing Block & Hex wargames for a couple of years, and they’ve been using Campaign Cartographer 3 for two of these now (Blocks in the East and Blocks in the West). Recently I helped them out a little with some technical support and advice (just within my normal job) and they then asked me whether I’d like a copy of the recent map. Sure, I said, it’s always nice to look at the finished thing.
What I did NOT expect was to get this huge poster in the mail, that won’t even fit my gaming table! It looks gorgeous and I have trouble getting an adequate photo of the thing. Many thanks to Emanuele and VentoNuovo Games for this!
An update on CC3+, new issues of the annual, and great maps from our users are highlights of this month’s newsletter.
And for a limited time, we are offering our four symbols sets at chunky 25% off from the ProFantasy Store.
- The May, June and July issues of the Cartographer’s Annual 2014 are available.
- Artist and cartographer Pär Lindström judged the “Lairs” map-making competition for us and selected Gary Barker’s Lair of the Witch-King dungeon as the winner. Congratulations, Gary!
- Simon updates us all about the progress of CC3+.
- Ralf will be at the GenCon seminar on Cartography of Fictional Worlds hosted by Mark Richardson.
- Check out the user maps posted on the ProFantasy forum in April and May for some great inspiration.
- Make your own judgement of the “Lairs” competition, by comparing the submissions side-by-side.
- Need to choose a drawing style for your upcoming city map? See all the choices available in Simon’s list of city styles.
- Between Fractal Terrains 3, Cosmographer 3 and various Annual issues, our software contains many useful tools for Sci-Fi gaming. See them all here.
- Do you need a map for a historical setting? Check out Simon’s selection of useful styles.
- Pär Lindström writes about his style for the June issue of the Annual 2014.
We are very happy to announce the winners of our recent “Lairs” competition. This time we asked Annual contributor and accomplished fantasy cartographer Pär Lindström to be our judge. Here’s his verdict:
I was asked by Simon to be the Judge in the latest competition (April to June 2014). I gladly accepted, and actually felt quite honoured that he asked me.
First of all I must say that I am impressed by the overall quality that the community has, and selecting one winning piece wasn’t an easy task.
When deciding which map I thought was the best I looked for what I would have liked to see in an adventure. That didn’t really make the choice easier but after having looked at the maps for a long time there were three maps that kind of stuck out. The Tomb of the Witch-King, the Necromancer’s lair and the Troglodyte lair.
And in the end, having to choose between three very good maps, I decided for The Tomb of the Witch-King as the winner. What I really like with that map is the general layout, the flow of the map. Also the water makes a very good contrast to the rest of the map which makes it catch your eyes. When I look at it I really want to use it for my players to explore, which usually is my children, and maybe having them fight a skeleton or two.
Congratulations to our winner Gary Barker (Raiko), who receives an Unlimited Patron License, meaning he’ll be automatically getting any past and future Campaign Cartographer-related ProFantasy products for free.
And not to forget the runners up: Oliver Piotrowski (o1i) with For his Necromancer’s Lair and Flavio Hickel (anomiecoalition) with the Troglodyte Lair. They each win a $100 voucher for the ProFantasy web store.
Thanks to all participants for your amazing work!
Our estimate for the release of CC3+ was “in the first half of the year,” which, like many software deadlines, whizzed past at an unedifying speed. So, time for an update. We aim to release CC+ in mid August, at GenCon. Character Artist 3 purchasers entitled to a free upgrade will get an alpha version to download (optionally) before then.
First, technical stuff – the main reasons for the delay.
We want to make CC3+ as future proof as possible, and we have to keep an eye on Microsoft operating systems and development environments. In addition, Mike Riddle (the developer of the CC CAD engine) became available for a few weeks’ work. This was an umissable opportunity. So, he’s massaged the assembly code, worked around bugs in Visual Studio 2013, and even persuaded the Microsoft team to include bug fixes. It now compiles with vs2013. This doesn’t guarantee functionality with future versions of Windows, but makes it much easier to fix if there are issues. This gives Joe Slayton more tools and compilation enhancements, too.
We are moving all resources away from the program files folder and into the Windows-specified location, which is a quite a knotty problem. We are also switching from registry entries to human readable files where possible, and finalising changes to the effects architecture. We can’t update all the templates until the effects are nailed down.
The main improvements are listed here, with notes from me as to what this really means.
Speed: CC3+ runs twice as fast as CC3. A combination of hardware optimisation and eldritch programming sorcery means more map-making, less waiting – simple as that. [The main benefit is that you can work with effects on on most machines, most of the time. so WYSIWYG]
Style: Award-winning cartographer Mike Schley provides you with a complete new attractive map-making style. Nothing new to learn, just better looking maps. [nothing new to learn, just nicer looking maps]
Effects: You asked for PhotoShop-style effects, now you have them, with faster, better, streamlined and consistent filters your maps will look better than ever before. You can test your effects on the drawing before applying them. And, again, CC3+ is doing the work. [we've been inspired by map-makers such as Par Lindstrom who have created maps in CC3 then done more work in Photoshop]
Ease: A context-sensitive floating cursor lets you know what CC3+ is thinking. [I thought this would be annoying, but now it's indispensible.]The Print Wizard makes it easy to export your maps at any scale, tiled across paper [I use this mainly with a PDF printer]. CC3+ also gives you better and cleverer editing, clearer icons, and you can drag and drop images from the internet.
Integration: CC3+ puts roads, rivers, symbols and other map-making tools up front and center right where you need them. Whatever map making style you choose, the tools you need will appear, visually, and ready to go. [We've added the drawing tools to the symbol catalog window, in an order which reflects your process flow. This is more intutive and speeds up map creation. It's also easier for new map makers.]
Clarity: We’ve fixed bugs, plugged holes and cleaned up the interface. CC3+ is Windows 8 able, and it’s cleaner on the inside and outside. [CC3+ also gives us a platform to improve all the add-ons, too and release Perspectives and Dioramas, too]
Whether you want a world overview, and solar system map, a starship deckplan, or a map of a star empire many light years across, we have the software for you. CC3 has limited SF facilities alone, though you can certainly do an old-style Traveller map, but Fractal Terrains, Cosmographer 3, symbol sets and Annuals, you have a much wider array.
This map is created with CC3 plus the August issue of the Cartographer’s Annual 2013.
Cosmographer 3 calculates and shows 3D distances for star systems as in the small isometric sample.
Top down satellite cartography with CC3 and Annual 2012.
Created by forum user Micco40 in about ten minutes using FT3 and CC3.