Every year, we bundle up our annual subscription and offer it as a single product. I scowered the readme files and found that our latest collection include:

  • 10 map-making styles with 486 drawing tools.
  • 108 fill styles and textures
  • 28 templates
  • 45 maps
  • 2238 symbols in 41 catalogs
  • 55 pages of map-making guides
  • 18 effect settings, new commands, a font Fractal Terrains 3 textures and a converter
Overland Pespectives style

The style pack Overland Perspectives gives you a beautiful vector drawing style set up to create perspective landscape maps.

Symbol Pack Dungeons

The symbol pack Dungeons contains more than 1500 new high-detail bitmap symbols for your dungeon and outdoor floorplans.

Jonathans Roberts Style

The style pack Jonathan Roberts Overland contains a complete new overland style created by fantasy cartographer Jonathan Roberts.

Jonathans Roberts Style

The style pack 1930s Travel Guide contains a new floorplan drawing style for maps reminiscent of 1930s travel guides.

Modern Street Map

The style pack Modern Road and Street Maps contains a new drawing style for modern road atlas style maps.

Dragonbone Lair

The style pack Jon Roberts’ Dungeons contains a new drawing style for dungeon floorplans and battlemaps.

Mine Diorama

The map pack Mine Diorama contains a new complete, customizable diorama set.

Vertical Dungeon Geomorphs

The style pack Vertical Dungeon Geomorphs contains ready-to-use geomorph tiles and the style to create more of your own.

Military Operations Style

The style pack Miltary Operations contains a new style for modern and near-future operational maps.

Treasure Maps Style
The style pack Treasure Maps contains a new style for local-area player handouts and treasure maps .
Moe's Dive

The map pack Moe’s Dive contains two high-detail maps and a composite CD3/DD3 template.

Portsmouth

The style pack 1930s Street Maps contains a new drawing style for pulp and horror games set in the 1930s.

FT3 Climate Shader

The tool pack Climate Textures contains a set of seamlessly tiling bitmap textures for use in FT3 and CC3.

 

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[Ed: The updated Tome will be available as a free download to anyone who bought it after CC3 was first released .]

by Remy Monsen

I am sitting here writing on the final parts of the new version of the Tome of Ultimate Mapping. That’s right, the release of the tome shouldn’t bee too far into the future.

For the old-timers, and many of the newer users, you already know what the tome is all about. But for the rest of you, the tome is a rather large volume containing tutorials, tips & tricks and reference material for the complete collection of ProFantasy’s software.

This is an updated version of the previous tome. I’ve updated tutorials and information that is still useful in CC3, and added new CC3 content to take full advantage of all the new features in CC3 compared with CC2 Pro. The same goes for the new features from the various v3 add-ons available.
Right now, the book focus on all the current versions of the various programs, that is Campaign Cartographer 3, Dungeon Designer 3, City Designer 3, Cosmographer 3, Symbol Set 1 v3, Symbol Set 2 v3 and the compatibility updates for Dioramas Pro, Character Artist Pro, Perspectives Pro, Symbol Set 3 and the Source Maps series. The plan is to update the tutorials based on the compatibility updates to the proper v3 versions as the updates for those add-ons are released. Therefore, the tome will only be available as an electronic pdf file for now, with a print version released after all add-ons have been updated to proper v3 versions, since a printed book is a bit more difficult to provide a patch for compared to a pdf file!

The tome helps you make better maps with CC3, but also teach you how to be a better CC3 user. The tutorials stretch from making a basic overland map to how to customize the CC3 menu files and write your own macro commands. In-between this, we have a look at how to create the various types of symbols available in CC3, many tips for using the sheet effects, and much more. The Tome goes through each of the add-ons in turn, taking care to make the book useful even if you don’t have all the add-ons, but at the same time helping to tie the add-ons a little bit closer together.

The tome itself is designed to be a resource for most CC3 users, regardless of proficiency level, although if you are just starting out with CC3, I would recommend working through the manual first to get a grip on the basics of CC3.

Writing the new version of the tome has been a fun and interesting process. I remember when I first read the original tome myself, written by Master Mapper Allyn Bowker. It was filled from cover to cover with all kinds of interesting stuff about CC2 Pro. I was a novice user back then, and I was really impressed by all the fantastic maps I could make using the information in the Tome. It discussed techniques I never would have thought of on my own, and it opened my eyes for many of the capabilities of the various add-ons for CC2 Pro. Fast forward a few years, CC3 comes along, and the style of maps one could make changed radically. I still found the old Tome to be highly useful, but I was also hoping ProFantasy would create an updated version soon. I was rather proficient in the usage of CC3, but I was really looking forward to learning even more of the software.

Then one day, an email arrives from Simon, asking me if I would update the CC3 Manual to match the latest version, and bring the Tome into the CC3 era. I was a bit surprised actually and a bit unsure what to do. Here I am, eagerly waiting for the book to be made so that I can read it and learn from it, and suddenly I am actually being asked to write the thing? Well, I did some thinking, and after a short while I concluded that I did have the have the necessary skills to do it. I know CC3 and its add-ons quite well, and I have  experience writing technical documentation (I am a teacher by trade, employed as an assistant professor at one of the larger university colleges in Norway, so I do write articles and sometimes even books for use by my students). So, I told Simon yes, and got to work. I started by updating the CC3 manual, which have been available for some time now, and then moved on to the tome. To be honest, it was a lot more work than I could ever have imagined when I started, but it was a very interesting process, and I learned quite a bit more about the programs in the process. I think the end result ended up pretty good, and I hope you all agree when the book is published, and that the book will do as the title of this post says, helping you make better worlds with ProFantasy’s software.

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This post discusses business information which will probably not be of interest to most readers. Another article will cover our product development plans for 2012.

The Economy

It was a tough time for the world economy, including the Eurozone, the UK and the USA, our primary market. My view is that while the economy has a negative effect on sales for many businesses, the effect of the economy on individual businesses is less pronounced than other factors, some of which are under the control of the business owners. Other businesses (Domino’s Pizza for example) positively benefit from downturns. Psychology suggests that we are much more likely to attribute positive results with our own endeavours, and negative results with external factors. So, anything I say here is pretty much speculation. Take the salt provided.

Our Sales

So this year, our UK sales in pounds were within a gnat’s whisker of 2010 and 2009, when adjusted for inflation. This is pretty good. I’d like to say it’s all down to our business choices, despite the downturn, but I think there is an element of the Domino’s Pizza about the roleplaying hobby – it’s one of the best-value pastimes there is. People get hours and hours of use of our of software and their games, and it’s a lot cheaper than going out. I’ve said facetiously that the RPG industry slogan should be “There’s never been a better time to enter a world of fantasy.”

Only a neglible fraction of our sales are through distribution, and this hasn’t changed. However, retail sales are disproportionately CC3, so it’s still worthwhile continuing this. Another interesting phenomenon is that while annual sales of CC3 (our entry product) increased by 6%, the average sale declined slightly as if to compensate.

We did release a new product – FT3 – but the upgrade was modestly priced, reducing our potential revenue, and because it’s such a widely accepted product among CC3 users, it was mainly upgrades. 2012 will be different – we’ve got three products in the pipeline.

Ralf says that convention sales are down a bit, but that overall the quality of maps has increased. Ralf and I think that the size of the table top roleplaying game market is stable, or even shrinking, but that the existing participants are older, wealthier and more committed than before. I am hoping that market leader Wizards of the Coasts new version of Dungeons and Dragons will expand the market, as that helps everyone.

The Website

Site visits increased about 30% since 2009, as has the average time on the site, the number of pages per visit. We achieved more than 450,000 unique visitors in 2011. We did a lot of work earlier in the year using Google Analytics to increase our conversion rate; it definitely increased as result, but nonetheless the conversion rate was lower than in 2010.  I suspect that has more to do with the nature of the visitors, though I speculate that people are taking longer to decide and are spending their money more carefully. We updated our copy rather carefully, too, and have plans to revamp the website based on our recent poll.

 Other RPG Cartography Companies

It remains true that we are the only company producing cartography software for the RPG industry full time.

In our tiny industry, we think of other rpg map-makers as colleagues rather than rivals, so we were sad to see that, according to forum posts, Dundjinni has not been on sale for while. There has been no update since March last year. We’ve tried to reach the owner, Mindy, to no avail. It’s sad particularly because of the excellent community which built up around the software, creating new art which the CC3 community could also use. (This situation may change – I hope it does – so check their website to make sure.)

NBOS continues to produce Fractal Mapper, and Ed Diana released a new version of Astrosynthesis which he made compatible with the latest Fractal Terrains 3.

 Miscellany

  • There is a definite seasonal sales trend over the years. The spikes for product releases just about even out, though the Annual subscription helps our December sales disproportionately. I’d be very interested to hear if this pattern is repeated in other related companies.

  • The relative sales between the UK, USA and the rest of the world have remained unchanged now for at least three years.
  • The proportion of download sales has increased from about 25% to 30% from 2010 to 2011
  • We’ve sold to 92 countries in the past two years including Cameroon, Albania, and Reunion.

 

 

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We’ve started into 2012 with our new Annual subscription and a combined map pack for creating dungeons on the table. “Combined” because it contains the tools for doing it either as a “flat” 2d version or – if you are into building your own paper models – as a 3D model.
Continue reading »

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As I sit here in this cozy little room talking quietly with my wife’s family, as her mother lies sleeping in her medical bed, I began to think about the broader meaning of family and community. I’ve always realized in a cursory way, that the Campaign Cartographer community was in many ways a family. But, until recently I had not fully grasped the true meaning of that fact.

Let us back up about a year. I had recently approached Mark and Simon about producing a city generator for them. We had determined that an April/May timeframe for completion would be just about right and I happily went about the task of creation.

Then my wife’s mother’s cancer returned in March. At first we didn’t realize it was the cancer but all of a sudden, my wife was busy taking care of her mother. Off to the doctors, taking over her bills and doing all of the household chores her mother used to do for herself but could no longer do them. I, of course, being the good husband, started doing all the little things that she no longer had time to do.

That seriously cut into my evening coding, especially in the middle of spring lambing season!

Well as you can guess, the month of May flew by and I felt embarrassed that I had missed my deadline. “I had given my word!” I never forgot my obligation, it was just that every day I would tell myself after getting all the chores done, maybe after driving back from the city where I picked up my wife from her mother’s house and took her out to dinner, that I could rest today and tomorrow would not be so hectic and I could get back to programming. And, since I was going to get it done, there was no need to tell Mark or Simon about my difficulties.

Here is my point about family and community. Unlike the rest of the world, you pull family and community closer to you in times of trouble. To the wide world your troubles are your own and since everyone has troubles, you just keep them to yourself. But, for family and community – to keep them in the dark on your troubles is not fair to them. They need to know so they can help.

So I screwed up my courage and finally contacted Simon explaining why I had not only missed the deadline but feared that I would not be finishing the program anytime soon. Now, you have to understand that ProFantasy is a business. It lives and dies by the products it makes and the reputation it has with its user base. They had announced that I would be creating such a tool for them and since then I had failed to finish it. In my mind, I had done them some amount of harm.

I should not have been worried. Simon not only told me not to worry about it, but asked if there was anything they could do.

Family, I should have known.

So that is why I am writing this to you now. After a second failed round of Chemotherapy/Radiation and now hospice, I wanted to tell the greater Campaign Cartographer community that I’ve not forgotten my promise to you. I may not get back to it soon, my wife will need a lot of help cleaning up and organizing the estate, but I promise I’ll finish when I can.

And I know that you will understand. Like I said, Family.

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Annual 2012
You can now subscribe to the Cartographer’s Annual 2012 from the Profantasy web store. Check out previews for the first three issue on the Annual 2012 page.

Preview of the March Issue: Jon Roberts’ Cities
March Issue: Jon Roberts' Cities

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The final Annual issue for 2011 is here: A combined texture pack for Fractal Terrains 3 and Campaign Cartographer 3. Give your FT world a new look with the textured climate shader or draw climate maps of your regions in CC3.
FT3 World Map with new Climate Textures

Stay tuned for the Cartographer’s Annual 2012!

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Usually we only manage one product a year other than our Cartographer’s Annual, but 2012 is shaping up to be quite prolific. Nearly all the Symbol Set 3 art is in, Perspectives 3 and now Character Artist 3.

Character Artist 3

Character Artist Pro’s utilitarian art work is looking long in the tooth, so we want to supplement it with a complete new set for Character Artist 3.

After a long search, we’ve commisioned artist Rich Longmore to create symbols for Character Artist 3. When creating characters, you’ll be able to hide or show layers to vary the detail, so a figure can be used as a detailed character portrait or a on a standee. There will be three versions of each gender, giving a range of body type and we’ll include a greater range of facial features, too.

Perspectives 3

The development work for Perspectives 3 is complete, as is the artwork, so it’s a matter of adding textures, putting it all together and testing it. Again, we are taking advantage of CC3′s effects and raster artwork to give an attractive alternative to the vector art we already provide. The new version shades walls and other surfaces so that they look properly lit.

Symbol Set 3

Jon Roberts is half way through the symbols for his set – all the others are done.

 

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The December issue of the Annual 2011 is now available. It contains a companion style to April’s “1930s Floorplans”, reproducing the city maps of 1930s Baedeker travel guides. These make perfect handouts for period horror or pulp games.
Arkham Baedeker-style

Despite this being the December issue, the 2011 Annual is not quite done yet. As we released the June issue as a free download, we’ll be adding one more issue later this month.

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Dragonmeet Logo

FT3 Box

This Saturday (November 26th) is Dragonmeet time again. Profantasy and sister-company Pelgrane Press (both long-time sponsors) will be there, at London’s friendliest role-palying convention.

You’ll find us as you enter the dealer’s hall immediately to the right. I’ll be there, and if the Royal Mail delivers, so will the Fractal Terrains 3 boxes – and I’ll of course be happy to demo it. Stop by if you want a peek, buy or upgrade to FT3, or just want to pick up your pre-ordered FT3 box (bring your order number!).

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