The next version of Campaign Cartographer, CC3+, is in late beta. We were hoping for a release this year, but that’s looking less likely. You can read about the new version here. new large icons interface

We’ve got two show-stopping bugs to deal with before we release the CC3+ beta to a wider audience.

Who is this audience?

We released Character Artist 3 this time last year, and until 1st January 2014 offered free CC3+ upgrade protection to purchasers. Character Artist 3 users will be able to download the beta version and give us feedback as soon as our two big bugs are dealt with. It’s impossible for us to tell when that will be, but I hope it’s in the next couple of weeks. If you are in this category, we’ll send you an email, and update your registration page with the new version. When the new version is finished, you’ll get a new update.

When this wider beta test is completed, we’ll release the upgrade, but we absolutely don’t want to release it until we are sure it’s solid on all operating systems.

It’s been a while since we posted a round up of user maps, mostly because we are very busy with CC3+ and had the summer’s convention schedule to take care of. But that doesn’t mean there haven’t been great maps posted to the forum – quite to the contrary as you can see below.

You can always rely on strong>Grimur to take everyone’s breath away with his gorgeous maps, like this one using the Herwin Wielink overland style.
10_Watlesgrube

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We’ve started a new series of short video tutorials for Campaign Cartographer 3 and its add-ons. These are meant to be small tidbits of useful information we (or anyone else for that matter) can point to when asked about the tool or method in question. Check out the first two:

Drawing a semi-circular room in Dungeon Designer 3:

DD3 Semi-circular Room from ProFantasy Software on Vimeo.

Editing a landmass drawn with the default CC3 tool:

CC3 Editing Landmasses from ProFantasy Software on Vimeo.

As this is a new series for us, we’d like your feedback and your suggestions on what topics to cover. Post them here in the comments or over on the community forum.

You can subscribe to us on Vimeo or use our YouTube channel to follow these videos.

We’ve recently stumbled across this wonderful little video tutorial by Jason Hibdon (Eugee on the community forum). Jason creates a quick battle map for a virtual tabletop game, using the free “Jon Roberts Dungeon” style from the Cartographer’s Annual.

You can download the free Annual issue here.

Alyssa Faden Overland StyleWe’ve been following Alyssa Faden’s wonderful map-making work on the internet and have extremely please to now see her great artwork in the Annual 2014. With the November issue, you can create overland maps in Alyssa’s style, including her signature floating clouds.

The Annual issue includes more than 250 symbols, 16 bitmap fills, 40 drawing tools, as well as a 6-page mapping guide to follow along.

As a subscriber you can download the November Annual issue from your registration page. If you haven’t subscribed to the Annual 2014, you can do so here.


Spiel Hall EntranceThe “Internationale Spieletage 2014” in Essen (short version: Spiel’14), the second big convention of the year (after GenCon) is over and we had another great and busy show. Many new CC3 users were added to the fold, and I talked to a lot of users, answering specific questions, helping with technical problems and demoing new stuff (yes, including CC3+). Here’s the report I prepared for Simon and Mark on my return.

I arrived at Spiel on Wednesday as usual, and picked up Gordon on the way to help me set up. Unfortunately the tables I had ordered from the Messe where not there - apparently some other exhibitor nicked them for their own booth - so we had to leave part for Thursday morning when the replacement furniture was there. Not a big problem, we were quickly done before the show opened.

Setup completeI wasn't too thrilled with our booth placement, as we were in the middle of mostly LARP booths, and the big booth across the aisle blocked part of the view unto our place. I'll try to talk to Merz Verlag next year to get us more among the pen & paper rpgs again. Those are pretty scattered around the hall though, with lots of space taken up by food & drink places. The same hall layout as last year was in use, with some moving around.

But my concerns seemed unfounded, as both Thursday and Friday proved pretty busy, both being busier than the respective days in 2013 by a good margin. Saturday was weird. We had a few very early customers and then nothing at all until well into the afternoon, when it suddenly picked up again. Overall it came out to slightly less than last year. Sunday was the quietest day, as is often the case, but we also did quite a bit better than last year. We had a big train drivers' strike on the weekend, which led to a shortage of parking space around the halls on Saturday. This probably had an effect on attendance, but I can't really say how much. Saturday did seem somewhat less crowded than previous years.

CC3+ sample mapThe vast majority of customers were new to CC3. More than 80% of sales included a CC3, and only very few of those were people upgrading from CC2 Pro. The Mike Schley/13th Age sample map I had on the table drew quite a lot of positive remarks and we told a lot of people about the upcoming CC3+.

The Free Annual with every order certainly provided the impetus for some people to buy at the show. As you can see from the numbers, Annual Vol 6 was a very popular choice - because of the Herwin Wielink isometric dungeon style. The big example map of that on the wall drew a lot of interest and it was nice to be able to tell people "buy CC3 and choose this as your free Annual" and you're set to draw this.

Demo computerThe Starter Bundle remains very popular, with some people swapping in a Character Artist or Cosmographer for either City or Dungeon Designer. Some people went for the 4 for 3 bundle from there, basically getting another product for a few more Euros.

I demoed quite a bit, mostly CC3, DD3, CD3, CC3+, Cosmographer, Character Artist, FT3 and Perspectives, in about this order of demand. Comments from existing users were mostly favourable, with only a very few "it is too difficult" concerns.

Gordon and Carsten were a great help as always. I even had a third helper on Saturday (Michael), but since it was a bit quieter than usual, that wasn't really necessary at all. Take down on Sunday evening was done in lightning speed. As the exhibitor parking was right below the halls, we just carried the stuff to the car. I was out of the halls and away 20 minutes after closing time.

 

Dwarven OutpostThis month’s symbol pack is brought to you by fantasy cartographer TJ Vandel, also known as Schwarzkreuz on the Cartographer’s Guild forum.

We loved his idea of creating a dungeon symbol set specifically for dwarves. The style works on its own, but can also be used as an extension to the Dungeons of Schley style from Symbol Set 4, as TJ has carefully crafted the symbols and textures to mesh with Mike Schley’s wonderful artwork, without sacrificing his own touch. 190 symbols, 29 textures and more than 50 new drawing tools allow your dig deep into the mountains and fortify your halls in fine dwarven style!

As a subscriber you can download the September Annual issue from your registration page. If you haven’t subscribed to the Annual 2014, you can do so here.

While we are feverishly working to get CC3+ out to you, here’s another example of Mike Schley‘s overland style that is included in that next version of Campaign Cartographer. We created the map in the process of testing , and while we won’t give a fixed release date, let’s just say we’re getting very close now.

The map is a redo of Lee Moyer‘s gorgeous map for Pelgrane Press’ and Fire Opal Media’s 13th Age game. You can download the original here. The map shows the Dragon Empire, the game’s broadly defined, high-magic fantasy setting of a powerful human empire beset by troubles on all sides.

Click on the map to download a hi-res version suitable for printing.
The Dragon Empire

CA93 EthiopiaWe are very happy to release another great Annual issue by Pär Lindström. Originally designed for the adventure collection Mythos Expeditions by Pelgrane Press, the style came out too beautiful to not make it into an Annual issue. The style lets you depict the itinerary and visited locations for modern journeys or expeditions as would be found in many modern horror or pulp adventures.

Quick and easy to use the Modern Journeys style lets you whip up a gorgeously illustrated maps in minutes. Choose from 150 Symbols to depict your locations, show the travel routes and identify the mode of transportation used.

As a subscriber you can download the September Annual issue from your registration page. If you haven’t subscribed to the Annual 2014, you can do so here.

GenConThe bags are packed and we are ready to head out across the pond to Indianapolis. What for? GenCon of course, the best four days in gaming!

As always ProFantasy will be sharing the booth with Pelgrane Press. Like last year we are right at the front of the hall: Booth 101 across from Paizo and Pathfinder. Come find us there, to get the latest products and news. See you in Indy!

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