Redraws

CC3 maps are in vector format, and can contain large raster images. This means every time you change the view (using Zooms or the scroll bars, for example) CC3 has to recalculate what you see and display it on the screen. As there is no limit to the number of entities that mappers can add, this can make very large maps. CC3 also offers effects, which slow drawings down considerably. The speed at which this occurs depends on a number of factors, some of which are hardware dependent, others you can control yourself.

Here is some advice on increasing the speed and decreasing the frequency of redraws if you have a slow computer and a large drawing.

Effects

Unless you have a very fast computer, work with effects off. Turn them on only when you are setting them up or want to see the final view on your drawing. Any effect with a Blur in is slow, and the bigger the blur, the slower.

Preventing redraws

1Resize the screen so that the task bar, when it pop ups only goes over the prompt area. This means you can raise the prompt bar to look at the time or swap between applications without causing a redraw.

CC3 remembers the window shape and size between setting. All you lose is a few pixels at the bottom of CC3 screen.

Speeding up the display of images

CC3 uses a number of methods to speed up the display of raster images. These are controlled from Display Speed Settings image\presets.gif. Increase the memory cache, or select a lower resolution option to increase the display speed.

Reducing the number of redraws

Minimize the use of scroll bars. Scroll bars are useful in navigating painted images and documents. They are not usually the best way of getting around a CAD map. Use zooms instead.

In many cases a zoom extents, zoom window is much quicker than using the scroll bars.

Use the most effective zoom. If there is an area of a large map, use SAVE VIEW to remember it. You can then always get there in one zoom.

Unless is causes problems, set Speed up extra redraws on in Display Speed Settings image\presets.gif.

Increasing redraw speed

Hide layers that contain features that you don't need to see. Most large maps have the square grid and roof details hidden by default. The following layers can be generally be hidden without reducing the information values of the maps: You can show these before printing if you wish.

All maps: TEXT (OUTLINE) layers, HEX/SQUARE GRID,

Overland Maps: VEGETATION, MOUNTAINS,

Urban Maps: BUILDING (SHADOW), BUILDING (LINES) BACKGROUND (FLOOR 2)

Dungeon maps: SYMBOLS, BACKGROUND (FLOOR2)

Many people have their display settings set wrongly. Your card may have Hardware acceleration and you may not even know it. Select Task Bar > Control Panel> Display >Settings > Advanced > Performance. Set Hardware Acceleration on full. If you don't get any problems then use this setting. (Certain cards don't work WITH cc3 on full acceleration)

Your display cards manufacturer may have an improved driver at their web site.

Don't use the highest resolution your card will allow.

If you are going to be swapping between CC3 and other apps, zoom to an area with nothing in it, do all the swapping you like, then Zoom Last when you return to CC3.

Using Sheets

Sheets effectively subdivide drawings into seperate areas. If you hide a sheet with lots of features on it, it will speed up the drawing considerably – more so than with the same entities on layers.

Hardware Solutions

A more powerful display card (with lots of memory) eliminates almost all non-zooming redraws.

In CC3, maps speed up massively if you have enough memory to hold all the images you use. Add more memory, and increase the cache size.